Archive / Month / June, 2008

Since there’s no analogue built in to Blender at the present, during our last animation project, I knocked together a very simple PyConstraint: Noise. It’s made to fulfill similar tasks as the Noise controller in 3DS Max, giving random (yet deterministic) animation to an object. We used it for things like like applying it to a lamp for randomised shadow flicker from a candle flame, or on a large scale, subtle swaying movements of a ship on the ocean.

There’s a thread with instructions on blenderartists.org, and the goodies themselves here:

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