Archive / Month / January, 2010
- no.6 seriously impressive // RT @Colvinius: There goes your afternoon. 20 best extended shots in movies. http://bit.ly/8eIUFs #
- @gooberbuddy @DoctorKarl If testing the band yourself, need to do it randomised/blinded to get worthwhile information, like in saunders vid #
- @effstops in my exp splitting up things too much and doing lighting in comp is *way* more trouble than it's worth, esp. on big projects. #
- @effstops yup, its best physical analogy imo is approximation of an even environment light. in reply to effstops #
- I nominate @DrRachie for a Shorty Award in #health because… she promotes science, not paranoia http://bit.ly/shorty #
- @effstops hence, just slapping it on top and multiplying across the entire render = yuck #
- @effstops otherwise if you want it to darken, it should only be used on an 'ambient' component, not direct lighting. #
- @effstops depends what you want it to be. usually i use it as an environment 'skylight' which adds light, which seems more natural to me. in reply to effstops #
- @thisismywww what shopping center was that? #
- off to cast and crew screening of Primal @ fox studios #
- @francoisgfx just committed some fixes to color balance node, check it out #
- @francoisgfx no, with color management on, it's all automatic. see: http://bit.ly/5dVaVW in reply to francoisgfx #
- @francoisgfx its supposed to work, and did last i tested briefly, if you've got a bug, put it in the tracker in reply to francoisgfx #
- Rotation values now shown in degrees in UI http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26235 #
- james randi and dick smith in australia http://video.google.com/videoplay?docid=7461912885649996034# #
- #grandmaster flash plays 1 track of his then nirvana, queen, beyonce and not in a kind of clever-ironic-remix way either. sad.. #sydfest #
- off to grandmaster flash gig \o/ #
- Very difficult to concentrate with noise of dudes digging up and resealing the footpath outside #
- Added Hue and Value modes to Hue Correct node http://mke3.net/blender/devel/2.5/hue_correct_hue_val.jpg #
- fullscreen render area handling code is very confusing… #
- @francoisgfx if you want to chat after your beers, i'll be in irc :) in reply to francoisgfx #
- @francoisgfx so.. any findings? :) in reply to francoisgfx #
- @francoisgfx Please do have a look, I mostly took it from xat's patch – the conversions are confusing, wrapping LGG around the asc-cdl stuff in reply to francoisgfx #
- @francoisgfx yeah, a while ago – would be cool but implementation cost/benefit equation does not put it up high on my personal todo in reply to francoisgfx #
- @Tristan3d cheers mate! plenty more cool stuff possible, just need time… in reply to Tristan3d #
- Color Balance Node http://bit.ly/5OiOqJ http://bit.ly/7EoQ51 #
- @joojy @kat_lu :o RT @cafedave: Cafe Otto in Glebe destroyed by fire: hope everyone is okay. http://bit.ly/7PMOPU #
- @francoisgfx ah, they finally released it, that's great. No idea about how easy to implement at this stage, will take some investigation in reply to francoisgfx #
- @BlenderNation i still have html files from redesign project a while ago in reply to BlenderNation #
- Linked from google's blog post: report detailing Chinese cyber-spying on Tibetan targets including office of DL http://bit.ly/6PCE87 #
- Google announces it'll stop filtering results in china – "Do no evil" in practice, well done #google ! http://bit.ly/5BElrH #
- bugs bugs bugs #
- New Zealand Book Council: Going West http://www.vimeo.com/groups/28666/videos/7793207 #
- @francoisgfx what rgb node? curves? if you'd like to write up some research on various CCs and how they work internally, would be useful :) in reply to francoisgfx #
- @francoisgfx yep, i still don't like the handling of brightness in the seq editor lift/gamma/gain though, there must be a better way.. in reply to francoisgfx #
- @francoisgfx yep, it's easy, just uiTemplateColorWheel() :) in reply to francoisgfx #
- Color picker work http://bit.ly/4thK5r now with color wheel templates http://bit.ly/7mIdZo #



