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	<title>Comments on: Animated modifiers</title>
	<atom:link href="http://mke3.net/weblog/animated-modifiers/feed/" rel="self" type="application/rss+xml" />
	<link>http://mke3.net/weblog/animated-modifiers/</link>
	<description></description>
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	<item>
		<title>By: muench</title>
		<link>http://mke3.net/weblog/animated-modifiers/comment-page-1/#comment-287754</link>
		<dc:creator>muench</dc:creator>
		<pubDate>Thu, 21 Jan 2010 17:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/animated-modifiers/#comment-287754</guid>
		<description>you made me happy, 
what an important script for motiongraphics, etc..
thanks</description>
		<content:encoded><![CDATA[<p>you made me happy,<br />
what an important script for motiongraphics, etc..<br />
thanks</p>
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		<title>By: Aleksander</title>
		<link>http://mke3.net/weblog/animated-modifiers/comment-page-1/#comment-18356</link>
		<dc:creator>Aleksander</dc:creator>
		<pubDate>Sun, 15 Jul 2007 10:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/animated-modifiers/#comment-18356</guid>
		<description>Before I break my head with this I rather ask;
is it posible to do the same with displacement modifier using diferent displacement maps like in this video:
http://www.youtube.com/watch?v=gFxMWP7Ciuc

Thanks for any ansver!

Aleksander</description>
		<content:encoded><![CDATA[<p>Before I break my head with this I rather ask;<br />
is it posible to do the same with displacement modifier using diferent displacement maps like in this video:<br />
<a href="http://www.youtube.com/watch?v=gFxMWP7Ciuc" rel="nofollow">http://www.youtube.com/watch?v=gFxMWP7Ciuc</a></p>
<p>Thanks for any ansver!</p>
<p>Aleksander</p>
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		<title>By: Satish "ILuvBlender" Goda</title>
		<link>http://mke3.net/weblog/animated-modifiers/comment-page-1/#comment-8117</link>
		<dc:creator>Satish "ILuvBlender" Goda</dc:creator>
		<pubDate>Tue, 24 Apr 2007 16:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/animated-modifiers/#comment-8117</guid>
		<description>Very nice Matt. Thank  you for sharing the trick.

Greetings,
Satish.</description>
		<content:encoded><![CDATA[<p>Very nice Matt. Thank  you for sharing the trick.</p>
<p>Greetings,<br />
Satish.</p>
]]></content:encoded>
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		<title>By: Omar</title>
		<link>http://mke3.net/weblog/animated-modifiers/comment-page-1/#comment-7962</link>
		<dc:creator>Omar</dc:creator>
		<pubDate>Mon, 23 Apr 2007 07:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/animated-modifiers/#comment-7962</guid>
		<description>This is a manual trackback. I&#039;ve just used this trick to decimate objects based on their respective distance to the camera. Please have a look and comment:

http://tech.toomuchcookies.net/8/animating-modifiers/</description>
		<content:encoded><![CDATA[<p>This is a manual trackback. I&#8217;ve just used this trick to decimate objects based on their respective distance to the camera. Please have a look and comment:</p>
<p><a href="http://tech.toomuchcookies.net/8/animating-modifiers/" rel="nofollow">http://tech.toomuchcookies.net/8/animating-modifiers/</a></p>
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	<item>
		<title>By: don</title>
		<link>http://mke3.net/weblog/animated-modifiers/comment-page-1/#comment-7926</link>
		<dc:creator>don</dc:creator>
		<pubDate>Sun, 22 Apr 2007 20:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/animated-modifiers/#comment-7926</guid>
		<description>well you really could just use this and a pyDriver to set up LOD.
this is awesome.</description>
		<content:encoded><![CDATA[<p>well you really could just use this and a pyDriver to set up LOD.<br />
this is awesome.</p>
]]></content:encoded>
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		<title>By: Bart Robinson</title>
		<link>http://mke3.net/weblog/animated-modifiers/comment-page-1/#comment-7323</link>
		<dc:creator>Bart Robinson</dc:creator>
		<pubDate>Mon, 16 Apr 2007 15:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/animated-modifiers/#comment-7323</guid>
		<description>Now if only:

A) It would get directly implemented in Blender.

B) We could connect it to a &quot;Distance&quot; Node with a camera, to do realtime / rendertime LOD. (Yes, I&#039;m speaking Houdini.)</description>
		<content:encoded><![CDATA[<p>Now if only:</p>
<p>A) It would get directly implemented in Blender.</p>
<p>B) We could connect it to a &#8220;Distance&#8221; Node with a camera, to do realtime / rendertime LOD. (Yes, I&#8217;m speaking Houdini.)</p>
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	<item>
		<title>By: Bill</title>
		<link>http://mke3.net/weblog/animated-modifiers/comment-page-1/#comment-7269</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Sun, 15 Apr 2007 23:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/animated-modifiers/#comment-7269</guid>
		<description>I&#039;d certainly find the feature(s) useful.</description>
		<content:encoded><![CDATA[<p>I&#8217;d certainly find the feature(s) useful.</p>
]]></content:encoded>
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	<item>
		<title>By: Pepeland</title>
		<link>http://mke3.net/weblog/animated-modifiers/comment-page-1/#comment-7251</link>
		<dc:creator>Pepeland</dc:creator>
		<pubDate>Sun, 15 Apr 2007 19:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/animated-modifiers/#comment-7251</guid>
		<description>Cool!! the &quot;trick&quot; is very usefull for a lot of things.</description>
		<content:encoded><![CDATA[<p>Cool!! the &#8220;trick&#8221; is very usefull for a lot of things.</p>
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	<item>
		<title>By: Matt</title>
		<link>http://mke3.net/weblog/animated-modifiers/comment-page-1/#comment-7117</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 14 Apr 2007 11:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/animated-modifiers/#comment-7117</guid>
		<description>Hehe, thanks! :)

Well, I don&#039;t mind the publicity. I wouldn&#039;t go to the trouble of writing this stuff up if I didn&#039;t want to share it with anybody, so as far as I&#039;m concerned, the more people that it gets out to, the better.

I would be very happy though to see more variety from more people doing this sort of thing (tricks, experiments, r&amp;d type stuff) and writing about it. I&#039;m always curious to see what sort of tricks or inventions other people have figured out.

cheers buddy, hope you&#039;re doing well</description>
		<content:encoded><![CDATA[<p>Hehe, thanks! :)</p>
<p>Well, I don&#8217;t mind the publicity. I wouldn&#8217;t go to the trouble of writing this stuff up if I didn&#8217;t want to share it with anybody, so as far as I&#8217;m concerned, the more people that it gets out to, the better.</p>
<p>I would be very happy though to see more variety from more people doing this sort of thing (tricks, experiments, r&#038;d type stuff) and writing about it. I&#8217;m always curious to see what sort of tricks or inventions other people have figured out.</p>
<p>cheers buddy, hope you&#8217;re doing well</p>
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		<title>By: andy</title>
		<link>http://mke3.net/weblog/animated-modifiers/comment-page-1/#comment-7113</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Sat, 14 Apr 2007 10:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/animated-modifiers/#comment-7113</guid>
		<description>wow that&#039;s really cool!
the question is, how long is it going to take until blendernation   finds out and posts about this... again :)

i really enjoy reading your site, keep it up mate!
.andy</description>
		<content:encoded><![CDATA[<p>wow that&#8217;s really cool!<br />
the question is, how long is it going to take until blendernation   finds out and posts about this&#8230; again :)</p>
<p>i really enjoy reading your site, keep it up mate!<br />
.andy</p>
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