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	<title>Comments on: Blender Conference 2004</title>
	<link>http://mke3.net/weblog/blender-conference-2004/</link>
	<description></description>
	<pubDate>Sun, 23 Nov 2008 12:28:28 +0000</pubDate>
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		<title>By: Rob</title>
		<link>http://mke3.net/weblog/blender-conference-2004/#comment-605</link>
		<author>Rob</author>
		<pubDate>Sun, 03 Oct 2004 00:51:52 +0000</pubDate>
		<guid>http://mke3.net/weblog/blender-conference-2004/#comment-605</guid>
		<description>Im not going to be able to make it this year either :( It always this time of year when work picks-up. But If your passing through stockholm on your tour, and up for a pint send me a mail and I would be more than happy to show you a swedish watering hole ;) 
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		<content:encoded><![CDATA[<p>Im not going to be able to make it this year either :( It always this time of year when work picks-up. But If your passing through stockholm on your tour, and up for a pint send me a mail and I would be more than happy to show you a swedish watering hole ;)</p>
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		<title>By: Matt</title>
		<link>http://mke3.net/weblog/blender-conference-2004/#comment-604</link>
		<author>Matt</author>
		<pubDate>Fri, 01 Oct 2004 02:40:26 +0000</pubDate>
		<guid>http://mke3.net/weblog/blender-conference-2004/#comment-604</guid>
		<description>Excellent! Be sure to make your self known, I'd love to have a chat :)</description>
		<content:encoded><![CDATA[<p>Excellent! Be sure to make your self known, I&#8217;d love to have a chat :)</p>
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		<title>By: Jakub Steiner</title>
		<link>http://mke3.net/weblog/blender-conference-2004/#comment-603</link>
		<author>Jakub Steiner</author>
		<pubDate>Thu, 30 Sep 2004 17:39:16 +0000</pubDate>
		<guid>http://mke3.net/weblog/blender-conference-2004/#comment-603</guid>
		<description>I'll be joining the conference for the first time too. I hope to take a glimpse in your world guys and perhaps pick up some magic ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be joining the conference for the first time too. I hope to take a glimpse in your world guys and perhaps pick up some magic ;)</p>
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		<title>By: Matt</title>
		<link>http://mke3.net/weblog/blender-conference-2004/#comment-602</link>
		<author>Matt</author>
		<pubDate>Sun, 26 Sep 2004 06:46:09 +0000</pubDate>
		<guid>http://mke3.net/weblog/blender-conference-2004/#comment-602</guid>
		<description>Yeah, there's still a fair bit of preparation work to do for the presentation, but hopefully it should go ok (hopefully)!

I totally agree with you about what's been happening to Blender these days, it's astounding, and very very exciting indeed.</description>
		<content:encoded><![CDATA[<p>Yeah, there&#8217;s still a fair bit of preparation work to do for the presentation, but hopefully it should go ok (hopefully)!</p>
<p>I totally agree with you about what&#8217;s been happening to Blender these days, it&#8217;s astounding, and very very exciting indeed.</p>
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		<title>By: William</title>
		<link>http://mke3.net/weblog/blender-conference-2004/#comment-601</link>
		<author>William</author>
		<pubDate>Sat, 25 Sep 2004 08:01:44 +0000</pubDate>
		<guid>http://mke3.net/weblog/blender-conference-2004/#comment-601</guid>
		<description>Excelent! I'll be looking forward to the UI seminars and roundtable discussions.

PS
It's looking like 2004 is going to be the best year ever to be a Blender user. In early '04 we got raytracing, now we are getting much improved modeling, undo, structured interface etc. If the animation system also sees some care we could end up with an extremely capable, well-balanced system IMO. Nice.</description>
		<content:encoded><![CDATA[<p>Excelent! I&#8217;ll be looking forward to the UI seminars and roundtable discussions.</p>
<p>PS<br />
It&#8217;s looking like 2004 is going to be the best year ever to be a Blender user. In early &#8216;04 we got raytracing, now we are getting much improved modeling, undo, structured interface etc. If the animation system also sees some care we could end up with an extremely capable, well-balanced system IMO. Nice.</p>
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