Archive / Category / Blender User Interface

Lately, I’ve been looking back at some of the changes made to Blender’s interface last year for version 2.30, and with the luxury of hindsight, wide testing and feedback, trying to analyse what has worked, what hasn’t, and more importantly, what can be improved or replaced with something better. There has been some discussion over in the forums at blender.org about the GUI controls, which prompted a little experimentation over the weekend in Illustrator, combining parts of the Shaded and Rounded themes, with less emphasis on ‘everything looks like a button’ (pictured right).

Soon, I’ll start coding some working prototypes in OpenGL. Before that, though, there’s some work to do for the 2.34 release, such as getting the Help menu launching web browsers correctly across platforms, porting direct number field editing, and after some code review, porting mouse button selection configuration and phase’s mouse wheel support for number fields.

mockup image of some new GUI controls for Blender