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	<title>Comments on: Displace Node</title>
	<link>http://mke3.net/weblog/displace-node/</link>
	<description></description>
	<pubDate>Sun, 23 Nov 2008 12:47:42 +0000</pubDate>
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		<title>By: Matt</title>
		<link>http://mke3.net/weblog/displace-node/#comment-1487</link>
		<author>Matt</author>
		<pubDate>Sat, 06 Jan 2007 13:54:48 +0000</pubDate>
		<guid>http://mke3.net/weblog/displace-node/#comment-1487</guid>
		<description>Hi guys, thanks for the comments!

MrMunkily: Well, lately I've been a bit demotivated to work on that sort of thing, and there's been more than enough to do in polishing up other people's current work and having fun with things like this post ;) Porting this old code from Tuhopuu and cleaning it up, adjusting for newer changes, etc. is not the most fun and rewarding job.

But it's progressing, I have a portion of the buttons stuff up to date and improved in my current bf cvs tree, but it'd be really difficult to make a patch at this stage since there's so much other stuff mixed through. Hopefully 2.5 will bring some freshness and motivation for this sort of thing, since UI and usability in Blender has been rather neglected recently in the mad rush for features for ED and Plumiferos.</description>
		<content:encoded><![CDATA[<p>Hi guys, thanks for the comments!</p>
<p>MrMunkily: Well, lately I&#8217;ve been a bit demotivated to work on that sort of thing, and there&#8217;s been more than enough to do in polishing up other people&#8217;s current work and having fun with things like this post ;) Porting this old code from Tuhopuu and cleaning it up, adjusting for newer changes, etc. is not the most fun and rewarding job.</p>
<p>But it&#8217;s progressing, I have a portion of the buttons stuff up to date and improved in my current bf cvs tree, but it&#8217;d be really difficult to make a patch at this stage since there&#8217;s so much other stuff mixed through. Hopefully 2.5 will bring some freshness and motivation for this sort of thing, since UI and usability in Blender has been rather neglected recently in the mad rush for features for ED and Plumiferos.</p>
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		<title>By: MrMunkily</title>
		<link>http://mke3.net/weblog/displace-node/#comment-1458</link>
		<author>MrMunkily</author>
		<pubDate>Thu, 04 Jan 2007 18:56:46 +0000</pubDate>
		<guid>http://mke3.net/weblog/displace-node/#comment-1458</guid>
		<description>Hey Matt, this looks great!

Just out of curiosity &#38; envy, how is the UI work coming along? I remember so very pretty previews for 2.37... Any secret "drawtype" patches to spring on us all?</description>
		<content:encoded><![CDATA[<p>Hey Matt, this looks great!</p>
<p>Just out of curiosity &amp; envy, how is the UI work coming along? I remember so very pretty previews for 2.37&#8230; Any secret &#8220;drawtype&#8221; patches to spring on us all?</p>
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		<title>By: Jakub Steiner</title>
		<link>http://mke3.net/weblog/displace-node/#comment-1347</link>
		<author>Jakub Steiner</author>
		<pubDate>Sun, 31 Dec 2006 16:33:44 +0000</pubDate>
		<guid>http://mke3.net/weblog/displace-node/#comment-1347</guid>
		<description>Leonardo, I'm telling you. Leonardo!</description>
		<content:encoded><![CDATA[<p>Leonardo, I&#8217;m telling you. Leonardo!</p>
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	<item>
		<title>By: ibkanat</title>
		<link>http://mke3.net/weblog/displace-node/#comment-1343</link>
		<author>ibkanat</author>
		<pubDate>Sun, 31 Dec 2006 07:13:33 +0000</pubDate>
		<guid>http://mke3.net/weblog/displace-node/#comment-1343</guid>
		<description>thanks.... Been looking at motion tracking and hoping that I might be able to import in some of the readily availlible gpl code.</description>
		<content:encoded><![CDATA[<p>thanks&#8230;. Been looking at motion tracking and hoping that I might be able to import in some of the readily availlible gpl code.</p>
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