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	<title>Comments on: Fast fake SSS</title>
	<link>http://mke3.net/weblog/fast-fake-sss/</link>
	<description></description>
	<pubDate>Wed, 20 Aug 2008 22:49:39 +0000</pubDate>
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		<title>By: Matt</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-6269</link>
		<author>Matt</author>
		<pubDate>Wed, 04 Apr 2007 22:23:52 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-6269</guid>
		<description>martin: make sure you've added a new image, with the faces of the object selected in UV face select mode.

bg: I don't know. Blender will have real SSS when some generous coder steps up and implements it. Right now, there don't seem to be any plans to do so. Will I make it? No, I can't.</description>
		<content:encoded><![CDATA[<p>martin: make sure you&#8217;ve added a new image, with the faces of the object selected in UV face select mode.</p>
<p>bg: I don&#8217;t know. Blender will have real SSS when some generous coder steps up and implements it. Right now, there don&#8217;t seem to be any plans to do so. Will I make it? No, I can&#8217;t.</p>
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		<title>By: bg</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-6261</link>
		<author>bg</author>
		<pubDate>Wed, 04 Apr 2007 19:04:37 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-6261</guid>
		<description>Hi Matt,
I am working 90% with Maya and 10% with Blender.
And this is one reason: there are no "real" materials for Blender!
When will blender f.e. have finally real SSS??
With fake SSS you will never get real skin!

Will you make it?</description>
		<content:encoded><![CDATA[<p>Hi Matt,<br />
I am working 90% with Maya and 10% with Blender.<br />
And this is one reason: there are no &#8220;real&#8221; materials for Blender!<br />
When will blender f.e. have finally real SSS??<br />
With fake SSS you will never get real skin!</p>
<p>Will you make it?</p>
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		<title>By: martin</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-6258</link>
		<author>martin</author>
		<pubDate>Wed, 04 Apr 2007 18:50:20 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-6258</guid>
		<description>sorry matt but i cant seem to get the baked UV mapped to  appear in the UV/image editor screen - I'm applying the bake full render but it does appear to be working 

any pointers for a newbie</description>
		<content:encoded><![CDATA[<p>sorry matt but i cant seem to get the baked UV mapped to  appear in the UV/image editor screen - I&#8217;m applying the bake full render but it does appear to be working </p>
<p>any pointers for a newbie</p>
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		<title>By: martin</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-6246</link>
		<author>martin</author>
		<pubDate>Wed, 04 Apr 2007 13:45:30 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-6246</guid>
		<description>cheers matt for that - hopefully I can get some time later to check it out 

tks again</description>
		<content:encoded><![CDATA[<p>cheers matt for that - hopefully I can get some time later to check it out </p>
<p>tks again</p>
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		<title>By: Matt</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-6241</link>
		<author>Matt</author>
		<pubDate>Wed, 04 Apr 2007 12:53:40 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-6241</guid>
		<description>Thanks for the kind comments!

martin: Nothing special;, just spot lights. I uploaded the .blend file so you can see for yourself. The file's not exactly in a click-and-go state to see the results above, but shouldn't be difficult to figure out, given the instructions above.

http://mke3.net/projects/tests/fakesss/fakesss2.blend.zip</description>
		<content:encoded><![CDATA[<p>Thanks for the kind comments!</p>
<p>martin: Nothing special;, just spot lights. I uploaded the .blend file so you can see for yourself. The file&#8217;s not exactly in a click-and-go state to see the results above, but shouldn&#8217;t be difficult to figure out, given the instructions above.</p>
<p><a href="http://mke3.net/projects/tests/fakesss/fakesss2.blend.zip" rel="nofollow" >http://mke3.net/projects/tests/fakesss/fakesss2.blend.zip</a></p>
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		<title>By: Lassi (ook)</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-6226</link>
		<author>Lassi (ook)</author>
		<pubDate>Wed, 04 Apr 2007 09:38:46 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-6226</guid>
		<description>Thanks for sharing! This is the first fake SSS technique I feel really comfortable using.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing! This is the first fake SSS technique I feel really comfortable using.</p>
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		<title>By: martin</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-6223</link>
		<author>martin</author>
		<pubDate>Wed, 04 Apr 2007 09:06:59 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-6223</guid>
		<description>As Always Matt excellent post - what kind of lighting setup are you using for the inital render, is it a combination of soft spots and area lighting

keep up the good work - always love visiting the site as I usually pick up something new each time 

later
M</description>
		<content:encoded><![CDATA[<p>As Always Matt excellent post - what kind of lighting setup are you using for the inital render, is it a combination of soft spots and area lighting</p>
<p>keep up the good work - always love visiting the site as I usually pick up something new each time </p>
<p>later<br />
M</p>
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		<title>By: Matt</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-6196</link>
		<author>Matt</author>
		<pubDate>Wed, 04 Apr 2007 01:58:24 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-6196</guid>
		<description>Hi tikki,

You can give it a new image texture by having your faces selected in UV face select mode, and doing Image-&#62;New in the image editor. The baking options are in the top 'Render' menu.</description>
		<content:encoded><![CDATA[<p>Hi tikki,</p>
<p>You can give it a new image texture by having your faces selected in UV face select mode, and doing Image-&gt;New in the image editor. The baking options are in the top &#8216;Render&#8217; menu.</p>
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		<title>By: tikki</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-6184</link>
		<author>tikki</author>
		<pubDate>Tue, 03 Apr 2007 22:05:56 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-6184</guid>
		<description>i feel kinda dumb, but how do i "give it a new image texture and do a Bake Render Meshes â†’ Full Render, to get a baked image of that lighting information"</description>
		<content:encoded><![CDATA[<p>i feel kinda dumb, but how do i &#8220;give it a new image texture and do a Bake Render Meshes â†’ Full Render, to get a baked image of that lighting information&#8221;</p>
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		<title>By: Matt</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-5515</link>
		<author>Matt</author>
		<pubDate>Sun, 25 Mar 2007 13:22:34 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-5515</guid>
		<description>Thanks for the vote of confidence at least :) The thought of writing like that crosses my mind from time to time. If I would do it though, I'd be interested in doing more advanced stuff like about the details of how Blender's renderer works, the pipeline, and all those sorts of technical things that aren't really documented anywhere, but you just learn from experience and talking to people like Ton. There's nowhere near enough documentation for Blender that's at an advanced level - it's all aimed at newbies, which is a shame, it keeps people at that beginner level.

But I'm not into that at the present. Right now, while I have the opportunity, I'd rather spend my working time creating 3D than teaching about it! :)</description>
		<content:encoded><![CDATA[<p>Thanks for the vote of confidence at least :) The thought of writing like that crosses my mind from time to time. If I would do it though, I&#8217;d be interested in doing more advanced stuff like about the details of how Blender&#8217;s renderer works, the pipeline, and all those sorts of technical things that aren&#8217;t really documented anywhere, but you just learn from experience and talking to people like Ton. There&#8217;s nowhere near enough documentation for Blender that&#8217;s at an advanced level - it&#8217;s all aimed at newbies, which is a shame, it keeps people at that beginner level.</p>
<p>But I&#8217;m not into that at the present. Right now, while I have the opportunity, I&#8217;d rather spend my working time creating 3D than teaching about it! :)</p>
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		<title>By: Dan Boyle</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-5284</link>
		<author>Dan Boyle</author>
		<pubDate>Tue, 20 Mar 2007 14:44:29 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-5284</guid>
		<description>ohh... a book would be nice (I'd buy it!)

interesting article too, as always.

-Dan</description>
		<content:encoded><![CDATA[<p>ohh&#8230; a book would be nice (I&#8217;d buy it!)</p>
<p>interesting article too, as always.</p>
<p>-Dan</p>
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		<title>By: Rui Campos</title>
		<link>http://mke3.net/weblog/fast-fake-sss/#comment-5252</link>
		<author>Rui Campos</author>
		<pubDate>Mon, 19 Mar 2007 23:38:11 +0000</pubDate>
		<guid>http://mke3.net/weblog/fast-fake-sss/#comment-5252</guid>
		<description>Indeed it works out nicely.

You should really make a book on Blender Materials, Lighting and Compositing, I would buy it and surely alot more people would.

-- Rui --</description>
		<content:encoded><![CDATA[<p>Indeed it works out nicely.</p>
<p>You should really make a book on Blender Materials, Lighting and Compositing, I would buy it and surely alot more people would.</p>
<p>&#8211; Rui &#8211;</p>
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