<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.2" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Lamps 3D visualisation</title>
	<link>http://mke3.net/weblog/lamps-3d-visualisation/</link>
	<description></description>
	<pubDate>Wed, 20 Aug 2008 23:00:05 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>

	<item>
		<title>By: Erik</title>
		<link>http://mke3.net/weblog/lamps-3d-visualisation/#comment-669</link>
		<author>Erik</author>
		<pubDate>Fri, 07 Jan 2005 23:20:17 +0000</pubDate>
		<guid>http://mke3.net/weblog/lamps-3d-visualisation/#comment-669</guid>
		<description>I agree, this is awesome.  I can't wait for 2.37.  That is, if this and your UI redesign make it in, and I sure do hope that they do.

By the way, thanks for clarifying that weird stem thing.  I never knew why it was there, and I always wondered if maybe I wasn't rotating my lamps properly.  I'm guessing now that this is supposed to be like the arrow on the camera, except, well, it doesn't really do anything worthwhile.
</description>
		<content:encoded><![CDATA[<p>I agree, this is awesome.  I can&#8217;t wait for 2.37.  That is, if this and your UI redesign make it in, and I sure do hope that they do.</p>
<p>By the way, thanks for clarifying that weird stem thing.  I never knew why it was there, and I always wondered if maybe I wasn&#8217;t rotating my lamps properly.  I&#8217;m guessing now that this is supposed to be like the arrow on the camera, except, well, it doesn&#8217;t really do anything worthwhile.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eliot</title>
		<link>http://mke3.net/weblog/lamps-3d-visualisation/#comment-668</link>
		<author>Eliot</author>
		<pubDate>Mon, 03 Jan 2005 00:04:15 +0000</pubDate>
		<guid>http://mke3.net/weblog/lamps-3d-visualisation/#comment-668</guid>
		<description>This looks really elegant. Nice work!</description>
		<content:encoded><![CDATA[<p>This looks really elegant. Nice work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://mke3.net/weblog/lamps-3d-visualisation/#comment-667</link>
		<author>Matt</author>
		<pubDate>Sun, 02 Jan 2005 18:55:58 +0000</pubDate>
		<guid>http://mke3.net/weblog/lamps-3d-visualisation/#comment-667</guid>
		<description>Oh, the names are just text objects I put in the scene to describe what each lamp was, that's all :)</description>
		<content:encoded><![CDATA[<p>Oh, the names are just text objects I put in the scene to describe what each lamp was, that&#8217;s all :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mal</title>
		<link>http://mke3.net/weblog/lamps-3d-visualisation/#comment-666</link>
		<author>Mal</author>
		<pubDate>Thu, 30 Dec 2004 15:56:19 +0000</pubDate>
		<guid>http://mke3.net/weblog/lamps-3d-visualisation/#comment-666</guid>
		<description>Very very cool Matt!

Are the names going to be billboarded, so that they always face the camera?

Mal</description>
		<content:encoded><![CDATA[<p>Very very cool Matt!</p>
<p>Are the names going to be billboarded, so that they always face the camera?</p>
<p>Mal</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://mke3.net/weblog/lamps-3d-visualisation/#comment-665</link>
		<author>Matt</author>
		<pubDate>Wed, 29 Dec 2004 06:06:45 +0000</pubDate>
		<guid>http://mke3.net/weblog/lamps-3d-visualisation/#comment-665</guid>
		<description>&#62;&#62; This sort of redesign work should also be done on empties because in their current state they aren't very useful from a visualization point of view.

Yeah, it would be nice to have different looking empties for Hooks, and other things like that :)

&#62;&#62; one thing you should try to tackle is what happens when you scale a lamp.

Yeah, Ton raised that issue too. The current idea is to prevent lamps being scaled unless it's actually meaningful (i.e. for an area light). I need help from 'higher powers' for that though...</description>
		<content:encoded><![CDATA[<p>&gt;&gt; This sort of redesign work should also be done on empties because in their current state they aren&#8217;t very useful from a visualization point of view.</p>
<p>Yeah, it would be nice to have different looking empties for Hooks, and other things like that :)</p>
<p>&gt;&gt; one thing you should try to tackle is what happens when you scale a lamp.</p>
<p>Yeah, Ton raised that issue too. The current idea is to prevent lamps being scaled unless it&#8217;s actually meaningful (i.e. for an area light). I need help from &#8216;higher powers&#8217; for that though&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hanzo</title>
		<link>http://mke3.net/weblog/lamps-3d-visualisation/#comment-664</link>
		<author>hanzo</author>
		<pubDate>Fri, 24 Dec 2004 06:10:03 +0000</pubDate>
		<guid>http://mke3.net/weblog/lamps-3d-visualisation/#comment-664</guid>
		<description>wow, man this is really wicked.. I could really get into this evolution.. :)</description>
		<content:encoded><![CDATA[<p>wow, man this is really wicked.. I could really get into this evolution.. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://mke3.net/weblog/lamps-3d-visualisation/#comment-663</link>
		<author>Chris</author>
		<pubDate>Thu, 23 Dec 2004 10:02:18 +0000</pubDate>
		<guid>http://mke3.net/weblog/lamps-3d-visualisation/#comment-663</guid>
		<description>This sort of redesign work should also be done on empties because in their current state they aren't very useful from a visualization point of view. Great work on this Matt, one thing you should try to tackle is what happens when you scale a lamp.</description>
		<content:encoded><![CDATA[<p>This sort of redesign work should also be done on empties because in their current state they aren&#8217;t very useful from a visualization point of view. Great work on this Matt, one thing you should try to tackle is what happens when you scale a lamp.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://mke3.net/weblog/lamps-3d-visualisation/#comment-662</link>
		<author>Matt</author>
		<pubDate>Wed, 22 Dec 2004 17:02:08 +0000</pubDate>
		<guid>http://mke3.net/weblog/lamps-3d-visualisation/#comment-662</guid>
		<description>&#62; This is exactly why I'm making generic input related function 
&#62; (num input, step increments, ...) in the new transform code,

Wow, that's most excellent news! Great work, Martin! :)

Cheers, guys</description>
		<content:encoded><![CDATA[<p>&gt; This is exactly why I&#8217;m making generic input related function<br />
&gt; (num input, step increments, &#8230;) in the new transform code,</p>
<p>Wow, that&#8217;s most excellent news! Great work, Martin! :)</p>
<p>Cheers, guys</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jiri</title>
		<link>http://mke3.net/weblog/lamps-3d-visualisation/#comment-661</link>
		<author>Jiri</author>
		<pubDate>Wed, 22 Dec 2004 12:16:11 +0000</pubDate>
		<guid>http://mke3.net/weblog/lamps-3d-visualisation/#comment-661</guid>
		<description>It is very good work! I like your idea: changing of spotsize, energy etc. directly in 3d (in edit mode?) It would be realy very usefull and handy.</description>
		<content:encoded><![CDATA[<p>It is very good work! I like your idea: changing of spotsize, energy etc. directly in 3d (in edit mode?) It would be realy very usefull and handy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rui Campos</title>
		<link>http://mke3.net/weblog/lamps-3d-visualisation/#comment-660</link>
		<author>Rui Campos</author>
		<pubDate>Wed, 22 Dec 2004 11:58:39 +0000</pubDate>
		<guid>http://mke3.net/weblog/lamps-3d-visualisation/#comment-660</guid>
		<description>Nice, hope to see this on the next version, 2.37, alog with your new interface.

You are doing some nice work.

RCAS</description>
		<content:encoded><![CDATA[<p>Nice, hope to see this on the next version, 2.37, alog with your new interface.</p>
<p>You are doing some nice work.</p>
<p>RCAS</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theeth</title>
		<link>http://mke3.net/weblog/lamps-3d-visualisation/#comment-659</link>
		<author>theeth</author>
		<pubDate>Wed, 22 Dec 2004 09:51:50 +0000</pubDate>
		<guid>http://mke3.net/weblog/lamps-3d-visualisation/#comment-659</guid>
		<description>&#62; Now, if only we could modify lamp data (spotsize, 
&#62; spotblur, energy, etc.) directly with 
&#62; transformations in the 3D View, rather than having 
&#62; to use sliders for everything. *sigh*

This is exactly why I'm making generic input related function (num input, step increments, ...) in the new transform code, this way if other people have esoteric cases (this for example or subsurf weight) they can just reuse that to keep the same look and feel.

Martin</description>
		<content:encoded><![CDATA[<p>&gt; Now, if only we could modify lamp data (spotsize,<br />
&gt; spotblur, energy, etc.) directly with<br />
&gt; transformations in the 3D View, rather than having<br />
&gt; to use sliders for everything. *sigh*</p>
<p>This is exactly why I&#8217;m making generic input related function (num input, step increments, &#8230;) in the new transform code, this way if other people have esoteric cases (this for example or subsurf weight) they can just reuse that to keep the same look and feel.</p>
<p>Martin</p>
]]></content:encoded>
	</item>
</channel>
</rss>
