Since there’s no analogue built in to Blender at the present, during our last animation project, I knocked together a very simple PyConstraint: Noise. It’s made to fulfill similar tasks as the Noise controller in 3DS Max, giving random (yet deterministic) animation to an object. We used it for things like like applying it to a lamp for randomised shadow flicker from a candle flame, or on a large scale, subtle swaying movements of a ship on the ocean.

There’s a thread with instructions on blenderartists.org, and the goodies themselves here:


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Reader Comments


  1. wayne / 2008.06.04 @ 20:18

    woah… awesome for camera shake
    (i assume you can limit to rotation)

    looking forward to all these new features matt!!!

  2. Owen / 2008.06.24 @ 00:04

    Nice stuff dude.What’s the sound in your demo ? Can I have it? :D:D thx

  3. Matt / 2008.06.24 @ 09:13

    Thanks folks!

    Owen: It’s mentioned down the bottom of the reel page :) The music is by ‘comfort fit’ - http://www.comfortfit.de/

  4. jedihe / 2008.07.09 @ 16:48

    Thanks Matt, I was looking for a simple-yet-useful example of pyConstraints!

    btw, after watching promotion’s reel I have a question: how much of promotion’s pipeline is using exclusively Blender right now? How much of the reel was done in Blender?

    Last but not least: You guys at promotion are very talented people!

    jedihe

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