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	<title>Comments on: Radiation</title>
	<link>http://mke3.net/weblog/radiation/</link>
	<description></description>
	<pubDate>Wed, 20 Aug 2008 23:01:22 +0000</pubDate>
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	<item>
		<title>By: Matt</title>
		<link>http://mke3.net/weblog/radiation/#comment-91102</link>
		<author>Matt</author>
		<pubDate>Fri, 16 May 2008 23:42:27 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-91102</guid>
		<description>Hi guys, sorry for the late reply. Hopefully you and I might be able to see something like this in Blender 2.5.</description>
		<content:encoded><![CDATA[<p>Hi guys, sorry for the late reply. Hopefully you and I might be able to see something like this in Blender 2.5.</p>
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		<title>By: krblla</title>
		<link>http://mke3.net/weblog/radiation/#comment-88173</link>
		<author>krblla</author>
		<pubDate>Wed, 30 Apr 2008 01:26:42 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-88173</guid>
		<description>ow!.. nice work.
like Maya or Modo, that's fantastic!

where I could found the link to download, or isn't possible yet?

I could not wait to see it in blender soon</description>
		<content:encoded><![CDATA[<p>ow!.. nice work.<br />
like Maya or Modo, that&#8217;s fantastic!</p>
<p>where I could found the link to download, or isn&#8217;t possible yet?</p>
<p>I could not wait to see it in blender soon</p>
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		<title>By: lluc</title>
		<link>http://mke3.net/weblog/radiation/#comment-82509</link>
		<author>lluc</author>
		<pubDate>Sat, 29 Mar 2008 12:04:40 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-82509</guid>
		<description>what about the patches??? It is possible to try it?

Nice work! (Sorry for my English)</description>
		<content:encoded><![CDATA[<p>what about the patches??? It is possible to try it?</p>
<p>Nice work! (Sorry for my English)</p>
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		<title>By: Matt</title>
		<link>http://mke3.net/weblog/radiation/#comment-5802</link>
		<author>Matt</author>
		<pubDate>Thu, 29 Mar 2007 13:01:10 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-5802</guid>
		<description>Hi Kostas, the end of this post may give you some background on it: http://mke3.net/weblog/blender-243/</description>
		<content:encoded><![CDATA[<p>Hi Kostas, the end of this post may give you some background on it: <a href="http://mke3.net/weblog/blender-243/" rel="nofollow" >http://mke3.net/weblog/blender-243/</a></p>
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		<title>By: Kostas</title>
		<link>http://mke3.net/weblog/radiation/#comment-5715</link>
		<author>Kostas</author>
		<pubDate>Wed, 28 Mar 2007 09:16:45 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-5715</guid>
		<description>Hi!
Well, what happened to this idea? I hoped we would see it implemented in v2.43. It really seems to speed things up. So, what went wrong?</description>
		<content:encoded><![CDATA[<p>Hi!<br />
Well, what happened to this idea? I hoped we would see it implemented in v2.43. It really seems to speed things up. So, what went wrong?</p>
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		<title>By: Hoehrer</title>
		<link>http://mke3.net/weblog/radiation/#comment-942</link>
		<author>Hoehrer</author>
		<pubDate>Thu, 17 Aug 2006 07:53:50 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-942</guid>
		<description>Quick mockup with a header/title, a second ring, 16 entries total and still direction-consistent:
&lt;a href="http://www.flickr.com/photos/63231715@N00/216845295/" rel="nofollow"&gt;http://www.flickr.com/photos/63231715@N00/216845295/&lt;/a&gt;

The numbers are not inserted in the outer ring, but you get the idea.

Werner</description>
		<content:encoded><![CDATA[<p>Quick mockup with a header/title, a second ring, 16 entries total and still direction-consistent:<br />
<a href="http://www.flickr.com/photos/63231715@N00/216845295/" rel="nofollow" onclick="javascript:urchinTracker ('/outbound/comment/www.flickr.com');">http://www.flickr.com/photos/63231715@N00/216845295/</a></p>
<p>The numbers are not inserted in the outer ring, but you get the idea.</p>
<p>Werner</p>
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		<title>By: Craig Jones</title>
		<link>http://mke3.net/weblog/radiation/#comment-941</link>
		<author>Craig Jones</author>
		<pubDate>Thu, 17 Aug 2006 06:36:17 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-941</guid>
		<description>Wow, I really think that would make an imediate workflow improvement! I'm not sure I understand about the alternate ring method, but I am eager to see this implemented in a later build.
Good job!!</description>
		<content:encoded><![CDATA[<p>Wow, I really think that would make an imediate workflow improvement! I&#8217;m not sure I understand about the alternate ring method, but I am eager to see this implemented in a later build.<br />
Good job!!</p>
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		<title>By: Peter</title>
		<link>http://mke3.net/weblog/radiation/#comment-940</link>
		<author>Peter</author>
		<pubDate>Thu, 17 Aug 2006 06:11:16 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-940</guid>
		<description>Cool idea. Blender's UI could always use improvements.

I think if you had to have more than eight items, Joerg Luedtke's idea is the best - it's actually pretty brilliant.
You don't want an outer ring because that would obstruct workflow. It would mean you couldn't just fling your mouse in the right direction anymore, and that's what so many people love about radial menus.

Great job!
~Peter


Also, I don't mean to pick or anything, but it seems that the intermediate buttons on the full eight-item menu aren't properly posititioned? They're closer to the 1 and 2 than they are to the 3 and 4.</description>
		<content:encoded><![CDATA[<p>Cool idea. Blender&#8217;s UI could always use improvements.</p>
<p>I think if you had to have more than eight items, Joerg Luedtke&#8217;s idea is the best - it&#8217;s actually pretty brilliant.<br />
You don&#8217;t want an outer ring because that would obstruct workflow. It would mean you couldn&#8217;t just fling your mouse in the right direction anymore, and that&#8217;s what so many people love about radial menus.</p>
<p>Great job!<br />
~Peter</p>
<p>Also, I don&#8217;t mean to pick or anything, but it seems that the intermediate buttons on the full eight-item menu aren&#8217;t properly posititioned? They&#8217;re closer to the 1 and 2 than they are to the 3 and 4.</p>
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		<title>By: Joeri</title>
		<link>http://mke3.net/weblog/radiation/#comment-939</link>
		<author>Joeri</author>
		<pubDate>Thu, 17 Aug 2006 06:04:31 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-939</guid>
		<description>I think a second ring of options would work well.
The hidden version should than know the difference between short and long strokes.
Maya has a popout option for sub items. But I think this is not possible with keeping the options hidden.

Maya also has options made compact. Or 'prefs' per option. So "merge selected verteces" is an option with merge at center, merge at last selected, merge at cursor as prefs. A user will probably use the same merge everytime he/she wants to merge. 
&lt;a href="http://www.nonakassenaar.nl/blender/prefoption.png" rel="nofollow"&gt;http://www.nonakassenaar.nl/blender/prefoption.png&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I think a second ring of options would work well.<br />
The hidden version should than know the difference between short and long strokes.<br />
Maya has a popout option for sub items. But I think this is not possible with keeping the options hidden.</p>
<p>Maya also has options made compact. Or &#8216;prefs&#8217; per option. So &#8220;merge selected verteces&#8221; is an option with merge at center, merge at last selected, merge at cursor as prefs. A user will probably use the same merge everytime he/she wants to merge.<br />
<a href="http://www.nonakassenaar.nl/blender/prefoption.png" rel="nofollow" onclick="javascript:urchinTracker ('/outbound/comment/www.nonakassenaar.nl');">http://www.nonakassenaar.nl/blender/prefoption.png</a></p>
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	<item>
		<title>By: Joerg Luedtke</title>
		<link>http://mke3.net/weblog/radiation/#comment-938</link>
		<author>Joerg Luedtke</author>
		<pubDate>Thu, 17 Aug 2006 02:08:32 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-938</guid>
		<description>I have another idea for the problem with more than 8 items in the radial.
The similarity to mouse gestures is obviously, why not use them in the same way?
My suggestion:
Let there be subrings.
If you go to the right, then there pops out a new ring in the moment you stop moving.
From there you could access a new ring with items.
I.e. you hold "W" (as soon as the event handlers allows it) and there pops the ring, where you go right for "subdivide" and up for "subdivide multi".
You can even stop at subdivide to simple subdivide it.
In this way you can make the standard accessible by stopping after the first choice and you can make a more complex coice if you go for another movement.

Keep on blending.
Joerg

P.S. Sorry for my bad english.</description>
		<content:encoded><![CDATA[<p>I have another idea for the problem with more than 8 items in the radial.<br />
The similarity to mouse gestures is obviously, why not use them in the same way?<br />
My suggestion:<br />
Let there be subrings.<br />
If you go to the right, then there pops out a new ring in the moment you stop moving.<br />
From there you could access a new ring with items.<br />
I.e. you hold &#8220;W&#8221; (as soon as the event handlers allows it) and there pops the ring, where you go right for &#8220;subdivide&#8221; and up for &#8220;subdivide multi&#8221;.<br />
You can even stop at subdivide to simple subdivide it.<br />
In this way you can make the standard accessible by stopping after the first choice and you can make a more complex coice if you go for another movement.</p>
<p>Keep on blending.<br />
Joerg</p>
<p>P.S. Sorry for my bad english.</p>
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		<title>By: Matt</title>
		<link>http://mke3.net/weblog/radiation/#comment-937</link>
		<author>Matt</author>
		<pubDate>Wed, 16 Aug 2006 23:37:53 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-937</guid>
		<description>Hoehrer: Right on. That should be added too, also in a way that shows visually that it's not a selectable option.

cheers!</description>
		<content:encoded><![CDATA[<p>Hoehrer: Right on. That should be added too, also in a way that shows visually that it&#8217;s not a selectable option.</p>
<p>cheers!</p>
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		<title>By: Hoehrer</title>
		<link>http://mke3.net/weblog/radiation/#comment-936</link>
		<author>Hoehrer</author>
		<pubDate>Wed, 16 Aug 2006 13:52:06 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-936</guid>
		<description>Awesome feature :)

Only one critic i have is the missing menu-header/title. I think nearly every popup menu in blender has one and I didn't see them in your cool presentations.

But aside from that it's just perfect.

Werner</description>
		<content:encoded><![CDATA[<p>Awesome feature :)</p>
<p>Only one critic i have is the missing menu-header/title. I think nearly every popup menu in blender has one and I didn&#8217;t see them in your cool presentations.</p>
<p>But aside from that it&#8217;s just perfect.</p>
<p>Werner</p>
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		<title>By: tom</title>
		<link>http://mke3.net/weblog/radiation/#comment-935</link>
		<author>tom</author>
		<pubDate>Tue, 25 Jul 2006 18:23:40 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-935</guid>
		<description>Bill, I do agree with you, but a common problem in pie-chart menus is their somewhat reduced utility, due to the small amount of information (items) you can put in them.

While my second (little) idea won't prolly be too useful (despite the oomph factor that shouln't drive any UI design:)), the other two (real little) ideas shouldn't add complexity to the solution.

In the end, my own experience says that properly applied Fitts law can really speed up certain UI processes. The best example I can think of is the "infinite area" of the close (the X) button in maximized windows...

best,
tom</description>
		<content:encoded><![CDATA[<p>Bill, I do agree with you, but a common problem in pie-chart menus is their somewhat reduced utility, due to the small amount of information (items) you can put in them.</p>
<p>While my second (little) idea won&#8217;t prolly be too useful (despite the oomph factor that shouln&#8217;t drive any UI design:)), the other two (real little) ideas shouldn&#8217;t add complexity to the solution.</p>
<p>In the end, my own experience says that properly applied Fitts law can really speed up certain UI processes. The best example I can think of is the &#8220;infinite area&#8221; of the close (the X) button in maximized windows&#8230;</p>
<p>best,<br />
tom</p>
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		<title>By: Bill</title>
		<link>http://mke3.net/weblog/radiation/#comment-934</link>
		<author>Bill</author>
		<pubDate>Mon, 24 Jul 2006 16:03:08 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-934</guid>
		<description>Impressive! The menus are great for reference, but slow for actual work. This would be useful, and not add bloat.

Tom: Your ideas are interesting, but I think it is important that these menus become as simple as possible. Laying out options in two dimentions is far simpler and easier to remember than a 3d approach.</description>
		<content:encoded><![CDATA[<p>Impressive! The menus are great for reference, but slow for actual work. This would be useful, and not add bloat.</p>
<p>Tom: Your ideas are interesting, but I think it is important that these menus become as simple as possible. Laying out options in two dimentions is far simpler and easier to remember than a 3d approach.</p>
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		<title>By: tom</title>
		<link>http://mke3.net/weblog/radiation/#comment-933</link>
		<author>tom</author>
		<pubDate>Sat, 22 Jul 2006 14:47:55 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-933</guid>
		<description>some options that i think that might be worth exploring are (trying to tackle the problem of adding more menu items)

[] using key modifiers (shortcuts) to popup different pie menus.

[] using a layered approach with slightly (skewed &#124; 3d-ized, alpha-blended?) menus

[] showing categories in the pie slices and using the mouse wheel to scroll between options

best,
tom</description>
		<content:encoded><![CDATA[<p>some options that i think that might be worth exploring are (trying to tackle the problem of adding more menu items)</p>
<p>[] using key modifiers (shortcuts) to popup different pie menus.</p>
<p>[] using a layered approach with slightly (skewed | 3d-ized, alpha-blended?) menus</p>
<p>[] showing categories in the pie slices and using the mouse wheel to scroll between options</p>
<p>best,<br />
tom</p>
]]></content:encoded>
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		<title>By: simhar</title>
		<link>http://mke3.net/weblog/radiation/#comment-932</link>
		<author>simhar</author>
		<pubDate>Thu, 13 Jul 2006 06:15:14 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-932</guid>
		<description>wow, nice work.
i loved marking-menues, while working with maya. meanwhile also cinema4d and modo have this great feature. it would be a killer-feature, if it was in blender.
...maybe one can individually choose, which function a button has...?</description>
		<content:encoded><![CDATA[<p>wow, nice work.<br />
i loved marking-menues, while working with maya. meanwhile also cinema4d and modo have this great feature. it would be a killer-feature, if it was in blender.<br />
&#8230;maybe one can individually choose, which function a button has&#8230;?</p>
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		<title>By: Paul Holmes</title>
		<link>http://mke3.net/weblog/radiation/#comment-931</link>
		<author>Paul Holmes</author>
		<pubDate>Tue, 11 Jul 2006 08:53:24 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-931</guid>
		<description>Wow.  This is awsome.  What a presentation too!  I've been using modo, which also had pie menus, It really speeds things up once you get used to it.</description>
		<content:encoded><![CDATA[<p>Wow.  This is awsome.  What a presentation too!  I&#8217;ve been using modo, which also had pie menus, It really speeds things up once you get used to it.</p>
]]></content:encoded>
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		<title>By: Matt</title>
		<link>http://mke3.net/weblog/radiation/#comment-930</link>
		<author>Matt</author>
		<pubDate>Mon, 10 Jul 2006 07:10:53 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-930</guid>
		<description>Hi,

I'll post a patch when I've got time to make one :) My blender source right now is 'contaminated' with other work too, and I'd need to separate that out first.

cheers</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;ll post a patch when I&#8217;ve got time to make one :) My blender source right now is &#8216;contaminated&#8217; with other work too, and I&#8217;d need to separate that out first.</p>
<p>cheers</p>
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		<title>By: Meltdown</title>
		<link>http://mke3.net/weblog/radiation/#comment-929</link>
		<author>Meltdown</author>
		<pubDate>Sun, 09 Jul 2006 18:54:40 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-929</guid>
		<description>Is there a chance to put a hand on the patches? :)</description>
		<content:encoded><![CDATA[<p>Is there a chance to put a hand on the patches? :)</p>
]]></content:encoded>
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		<title>By: Tommi</title>
		<link>http://mke3.net/weblog/radiation/#comment-928</link>
		<author>Tommi</author>
		<pubDate>Sun, 09 Jul 2006 08:11:10 +0000</pubDate>
		<guid>http://mke3.net/weblog/radiation/#comment-928</guid>
		<description>Great work, keep at it!</description>
		<content:encoded><![CDATA[<p>Great work, keep at it!</p>
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