Made a simple little script last night for testing voxel data loading – it creates vertices of a mesh based on voxel data, if the voxel’s value is above a threshold. The file’s here if you’re interested. The datasets this works with are available here.

I’m working on adding support for these, and also image sequences ( 3D voxel resolution = image X * image Y * number of frames), in Blender’s voxeldata texture, which should be interesting for people wanting to load up medical data. A preview animation is on vimeo.



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  1. Craig Luce / 2009.06.11 @ 14:44

    Hello, Matt,
    Have been anxiously awaiting your newest post, and it was only a few hours ago!
    Can’t wait to try this! Thanks for all your work for the blender community!
    All the Best.
    Craig Luce
    ATL

  2. Craig Luce / 2009.06.11 @ 14:46

    After trying to follow this awhile back, any further hints for loading an image stack for voxeldata rendering in blender?
    Thanks!

  3. Matt / 2009.06.13 @ 12:39

    Hi Craig, the code for it isn’t in svn yet, hopefully this weekend it’ll be all done :)

    cheers

  4. mbs / 2009.06.18 @ 10:51

    I’m interested but… I don’t know what’s going on, plus I can’t d/load the data set. I’m using a similar tool in imagej, it would be nice to move it to blender…i think.

    mbs

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