It’s been a while since my last post here, I’ve had a few things going on that took priority. Kat’s been very sick and I’ve been spending most of my available time over the last four weeks at the hospital with her. It’s been exhausting for all of us, but she’s now recovering well and going home in a matter of days, which is a great relief.

Work has been going quite well, with bursts of very busy periods interspersed with down-time. I’ve barely needed to touch Max and have been working in Blender just about all day every day, with some compositing in Fusion every now and then.


The others have been learning Blender too, and getting great results very quickly. Unfortunately there seems to be very little educational material that’s really suitable for experienced artists who already know what they are doing, so it’s been very helpful to have me on hand to point things out, translate terminology, show where things are and point out the inevitable stupid gotchas and idiosyncracies (which I’m always trying to eliminate).

Although I do nearly all my work in Blender, we’ve also tried doing one small commercial project using Blender as a team, which went very smoothly. We also had a lot more experience working in it together a short while ago, where in a week without much work scheduled, we made a short 30 second animation for fun and practise. I’m quite happy with the quality of it, especially considering the others had only been using Blender for two weeks and we only had a week to make it from scratch. There are still a few shots I’d like to re-render over the coming weeks when the render farm’s idle, so hopefully we can post it somewhere to show soon.

I wish I could post some of the things I’ve been working on lately, but I’m not sure what’s out in the open now or not. I can show one of the earlier things I contributed to though, which was the background/set for this raccoon illustration. The trees were lots of fun to sculpt from scratch in Blender, and the raccoon itself was made (not by me) in Max/VRay, with a fair bit of retouching in Photoshop. I’ve also been spending some time coding in r&d time at the studio, or while hanging around at the hospital, but this post is long enough already so I’ll try to show the results of that work soon.


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Reader Comments


  1. Omar / 2007.06.09 @ 09:00

    Sorry for Kat, friend.

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